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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16588
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Posted - 2015.01.15 02:12:00 -
[1] - Quote
ADAM-OF-EVE wrote:seems getting the balance between effective infantry killing and effective AV killing on a vehicle versus the infantry versions is always going to be off.
i think what we need is to separate the infantry killing tanks from the tank killing tanks and then give the av role back to the tankers and reduce light av to killing light vehicles.
in doing this we will get a much better balance on the field which doesn't require infantry to stop doing everything to clear out tankers.
my suggestion is make all current tank turrets av only. dont worry they will have reduced damage from all forms of light weapon av and remotes (excluding proximity mines or forge) so not going to be weak against infantry. now create a new turret mount which takes the main weapon slot. equip this turret and it will allow you to fit 2-4 small turrets to it depending on level. skills for this turret mount will increase effectiveness of small turrets in all ways. these small turrets will be very weak to tanks but great for anti infantry and light vehicles.
rails mount 2-4 would essentially become AA guns (can look straight up 90 degrees from forward but not down,long range) missile mount 2-4 would become light vehicle av (fast tracking short range) blaster mount 2-4 would become anti infantry guns (medium range, medium tracking)
with this tanks have no worry from infantry av yet to go anti infantry they will be weak to av tanks. imagine a squad of tanks covering all roles with infantry in between in with the vehicles fighting away. 1 tank to do all tasks is not going to get any reasonable balance with infantry.
Eh......
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16590
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Posted - 2015.01.15 03:50:00 -
[2] - Quote
Megaman Trigger wrote:So infantry would have no way of effectively fighting back against HAVs and would have to rely on tanks to deal with tanks?
Consequently Tanks would find it harder to deal with infantry.
The ideal isn't a bad one however the suggested implementation seems iffy to me.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16598
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Posted - 2015.01.15 19:42:00 -
[3] - Quote
Breakin Stuff wrote:Atiim wrote:I fail to see why Light AV Weapons should be inferior to Heavy AV Weapons. Unfortunately there's really no way to get around this statement. Light vehicles and medium vehicles are neither prolific enough, nor more available than HAVs and dropships except by circumstance of BPO. Then of course, there's the problem of making swarms less effective against heavier vehicles but retaining their gimpiness vs. infantry. I've suggested it before, but I don't necessarily think it's a good idea. the downsides outweigh any advantage. As it stands swarms have the highest DPS, lowest alpha.
I could attempt to explain why swarm launchers would be inferior in terms of penetrative power to a forge gun by way of real work technologies....but I don't think that would do much of ease the situation.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16598
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Posted - 2015.01.15 19:54:00 -
[4] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:Atiim wrote:I fail to see why Light AV Weapons should be inferior to Heavy AV Weapons. Unfortunately there's really no way to get around this statement. Light vehicles and medium vehicles are neither prolific enough, nor more available than HAVs and dropships except by circumstance of BPO. Then of course, there's the problem of making swarms less effective against heavier vehicles but retaining their gimpiness vs. infantry. I've suggested it before, but I don't necessarily think it's a good idea. the downsides outweigh any advantage. As it stands swarms have the highest DPS, lowest alpha. I could attempt to explain why swarm launchers would be inferior in terms of penetrative power to a forge gun by way of real work technologies....but I don't think that would do much of ease the situation. unfortunately, until Light vehicles are used as more than cheap, expendable transport by more than a handful of people it's really hard to justify. Therein lies the problem. Nevermind it's EVE where Caldari engineers figured out how to deliver a kinetic shockwave through vacuum.
I was thinking more..... since Swarms have simple AI and plough right on in there instead of detonating over the top of the vehicle.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16598
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Posted - 2015.01.15 20:13:00 -
[5] - Quote
Hector Carson wrote:I think what he is trying to say is making a new set of turrets that are specifically for Vehicle vs Vehicle thus keeping the skies and ground clear of vehicles if need be, but make them more expensive then the normal ones.
Suggested names: Dual Rail Launcher Mounted Rocket Launcher Dual Blaster
He's describing the fundamental role of the tank...... we should be doing this anyway.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16600
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Posted - 2015.01.15 21:51:00 -
[6] - Quote
Spkr4theDead wrote:True Adamance wrote:
I was thinking more..... since Swarms have simple AI and plough right on in there instead of detonating over the top of the vehicle.
Going around 3 corners, ignoring obstacles and terrain is simple AI? Sounds more like a full, almost sentient AI to me for each missile.
Phasing through things is down to the poor mechanics not intelligent AI.
3 Corners? I've seen swarms pull 90 degree turns but never fly around three corners.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16606
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Posted - 2015.01.15 23:58:00 -
[7] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:Complains that pilots have good aim, gets the ability to aim nerfed. what the hell are you talking about. i said nothing like that also ADAM-OF-EVE wrote: the point is we will never see any balance on tank vs AV not while tanks can kill both infantry and av from a single vehicle and light av can do high damage to tanks. as always you take everything out of context to make a point. i have zero problem with tanks killing infantry. i have zero problem with tanks killing tanks. i do have a problem with tanks killing everything in sight with the 1 turret and light av destroying most vehicles easily. unlike your spkr i actually want to see a balance to this game that everyone on both sides can live with. i'm trying here to give alternatives that can be balanced while people like you only care about the return of god mode tanks which will never be balanced
If tanks do kill infantry I would rather they do it in a manner that doesn't wholly undermine the current infantry dynamics. When a Blaster tank is on the field infantry currently have to drop everything and constantly be aware of that tank. If they do no run they die simple as that caught between enemy infantry fire and Anti Infantry Tank fire.
I fully believe that with specific changes to the tanks main guns to make them more powerful, and by that I mean make them feel more powerful with recoil, AoE, and alpha damage, and less fundamentally likely to undermine the efforts of infantrymen requiring aim to hit the target with the round or splash.
I have a suggestion in the works for the redesign of all the main tanks guns introducing 3 Main Battle Cannon variants of each turret one standard, one AP, and one HE.
Under the Model we have
Charged Ion Cannon (SPACE MURRICUH!) - Which fires simultaneously from three barrels a grouping of accelerated plasma charges containing a variety of suspended atoms in a plasma state.
150mm Carbide Railgun - A simple mass accelerating railgun capable of firing single hybrid charges at a high muzzle velocity using either Tungsten Felechettes or Superdense Iridium Discarding Sabot rounds.
Dual Focused Pulse Lasers - A Double Barreled Pulse Laser Turret that fires multi-frequency beams at targets in rapid succession using specially designed pulse lasers to adjust the frequency of the pulses and the heat focused into the beams. Unlike other turrets Pulse Lasers have no splash damage values, no projectile falloff, and no ammunition stores.
200mm Artillery Cannon - A conventional long barrelled cannon that uses simple technologies designed to project a a variety of HEAT or APFSDS rounds at hard targets. Given the advanced ballistic warhead technologies involved in its design the 200mm "Thunderclap" Artillery Cannon possessed the most devastating fire available to a tank crew in New Eden.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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